txt_file "Chars\TemplateCharacters\BigFigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x -0.008 y 0.24 z -0.43
	action "Icon_Idle"
moving_icon_end


//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "BigfigHyperJump"
Ability "InteractWithCrackedLEGODefault"
Ability "Super_Strength"
Ability "TechnoAccessAbility"
Ability "InteractWithCrackedLEGODefault"
Ability "LizardExplosionAttack"
Ability "CanUseVineCutLEGO"
Ability "BigFigClimbing"
Ability "Lizard_Diving"
Ability "Regeneration"
Ability "RandomPartyHatAbility" suppress
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY =  -0.15, OffsetZ = 0.0, CharHeight = 0.9 , ZoomMultiplier = 1.01 )
Ability "AudioReactionDataGenBigFig"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Lizard"
Ability "VFXFlag_BespokePunch"

